Fade2D Documentation pages v2.12
Delaunay Features
GEOM_FADE2D::Fade_2D Member List

This is the complete list of members for GEOM_FADE2D::Fade_2D, including all inherited members.

applyConstraintsAndZones()GEOM_FADE2D::Fade_2D
checkValidity(bool bCheckEmptyCircleProperty, const char *msg) constGEOM_FADE2D::Fade_2D
computeBoundingBox() constGEOM_FADE2D::Fade_2D
createConstraint(std::vector< Segment2 > &vSegments, ConstraintInsertionStrategy cis, bool bOrientedSegments=false)GEOM_FADE2D::Fade_2D
createZone(ConstraintGraph2 *pConstraintGraph, ZoneLocation zoneLoc, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(const std::vector< ConstraintGraph2 * > &vConstraintGraphs, ZoneLocation zoneLoc, const Point2 &startPoint, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(ConstraintGraph2 *pConstraintGraph, ZoneLocation zoneLoc, const Point2 &startPoint, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(std::vector< Triangle2 * > &vTriangles, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone_cookieCutter(std::vector< Segment2 > &vSegments, bool bProtectEdges, ConstraintGraph2 *&pProtectedEdgesCG, ConstraintGraph2 *&pBoundaryCG)GEOM_FADE2D::Fade_2D
cutTriangles(const Point2 &knifeStart, const Point2 &knifeEnd, bool bTurnEdgesIntoConstraints)GEOM_FADE2D::Fade_2D
cutTriangles(std::vector< Segment2 > &vSegments, bool bTurnEdgesIntoConstraints)GEOM_FADE2D::Fade_2D
deleteZone(Zone2 *pZone)GEOM_FADE2D::Fade_2D
drape(std::vector< Segment2 > &vSegmentsIn, std::vector< Segment2 > &vSegmentsOut) constGEOM_FADE2D::Fade_2D
exportTriangulation(FadeExport &fadeExport, bool bWithCustomIndices, bool bClear)GEOM_FADE2D::Fade_2D
Fade_2D(unsigned numExpectedVertices=3)GEOM_FADE2D::Fade_2Dexplicit
Fade_2D(Fade_2D &other, std::vector< Zone2 * > vZoneIn=std::vector< Zone2 * >(), std::vector< Zone2 * > vZoneOut=std::vector< Zone2 * >())GEOM_FADE2D::Fade_2D
getAdjacentTriangle(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
getAliveAndDeadConstraintSegments(std::vector< ConstraintSegment2 * > &vAllConstraintSegments) constGEOM_FADE2D::Fade_2D
getAliveConstraintSegments(std::vector< ConstraintSegment2 * > &vAliveConstraintSegments) constGEOM_FADE2D::Fade_2D
getConstraintSegment(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
getConvexHull(bool bAllVertices, std::vector< Point2 * > &vConvexHullPointsOut)GEOM_FADE2D::Fade_2D
getDirectedEdges(std::vector< Edge2 > &vDirectedEdgesOut) constGEOM_FADE2D::Fade_2D
getIncidentTriangles(Point2 *pVtx, std::vector< Triangle2 * > &vIncidentT) constGEOM_FADE2D::Fade_2D
getIncidentVertices(Point2 *pVtx, std::vector< Point2 * > &vIncidentVertices) constGEOM_FADE2D::Fade_2D
getNearestNeighbor(const Point2 &p)GEOM_FADE2D::Fade_2D
getOrientation(const Point2 &p0, const Point2 &p1, const Point2 &p2)GEOM_FADE2D::Fade_2D
getTrianglePointers(std::vector< Triangle2 * > &vAllTriangles) constGEOM_FADE2D::Fade_2D
getUndirectedEdges(std::vector< Edge2 > &vUndirectedEdgesOut) constGEOM_FADE2D::Fade_2D
getVertexPointer(const Point2 &p)GEOM_FADE2D::Fade_2D
getVertexPointers(std::vector< Point2 * > &vAllPoints) constGEOM_FADE2D::Fade_2D
getVoronoiDiagram()GEOM_FADE2D::Fade_2D
hasArea() constGEOM_FADE2D::Fade_2D
importTriangles(std::vector< Point2 > &vPoints, bool bReorientIfNeeded, bool bCreateExtendedBoundingBox)GEOM_FADE2D::Fade_2D
importTriangles_robust(std::vector< Point2 > &vPoints)GEOM_FADE2D::Fade_2D
insert(const Point2 &p)GEOM_FADE2D::Fade_2D
insert(const std::vector< Point2 > &vInputPoints)GEOM_FADE2D::Fade_2D
insert(const std::vector< Point2 > &vInputPoints, std::vector< Point2 * > &vHandles)GEOM_FADE2D::Fade_2D
insert(int numPoints, double *aCoordinates, Point2 **aHandles)GEOM_FADE2D::Fade_2D
isConstraint(Triangle2 *pT, int ith) constGEOM_FADE2D::Fade_2D
isConstraint(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
isConstraint(Point2 *pVtx) constGEOM_FADE2D::Fade_2D
load(const char *filename, std::vector< Zone2 * > &vZones)GEOM_FADE2D::Fade_2D
load(std::istream &stream, std::vector< Zone2 * > &vZones)GEOM_FADE2D::Fade_2D
locate(const Point2 &p)GEOM_FADE2D::Fade_2D
measureTriangulationTime(const std::vector< Point2 > &vPoints)GEOM_FADE2D::Fade_2D
numberOfPoints() constGEOM_FADE2D::Fade_2D
numberOfTriangles() constGEOM_FADE2D::Fade_2D
printLicense() constGEOM_FADE2D::Fade_2D
refine(Zone2 *pZone, double minAngleDegree, double minEdgeLength, double maxEdgeLength, bool bAllowConstraintSplitting)GEOM_FADE2D::Fade_2D
refineAdvanced(MeshGenParams *pParameters)GEOM_FADE2D::Fade_2D
remove(Point2 *pVertex)GEOM_FADE2D::Fade_2D
remove(std::vector< Point2 * > &vPoints)GEOM_FADE2D::Fade_2D
reset()GEOM_FADE2D::Fade_2D
saveTriangulation(const char *filename, std::vector< Zone2 * > &vSaveZones)GEOM_FADE2D::Fade_2D
saveTriangulation(std::ostream &stream, std::vector< Zone2 * > &vSaveZones)GEOM_FADE2D::Fade_2D
saveZones(const char *filename, std::vector< Zone2 * > &vSaveZones)GEOM_FADE2D::Fade_2D
saveZones(std::ostream &stream, std::vector< Zone2 * > &vSaveZones)GEOM_FADE2D::Fade_2D
setFastMode(bool bFast)GEOM_FADE2D::Fade_2D
setNumCPU(int numCPU)GEOM_FADE2D::Fade_2D
show(const char *postscriptFilename, bool bWithConstraints=true) constGEOM_FADE2D::Fade_2D
show(Visualizer2 *pVis, bool bWithConstraints=true) constGEOM_FADE2D::Fade_2D
statistics(const char *s) constGEOM_FADE2D::Fade_2D
subscribe(MsgType msgType, MsgBase *pMsg)GEOM_FADE2D::Fade_2D
unsubscribe(MsgType msgType, MsgBase *pMsg)GEOM_FADE2D::Fade_2D
writeObj(const char *filename) constGEOM_FADE2D::Fade_2D
writeObj(const char *filename, Zone2 *pZone) constGEOM_FADE2D::Fade_2D
writeWebScene(const char *path) constGEOM_FADE2D::Fade_2D
writeWebScene(const char *path, Zone2 *pZone) constGEOM_FADE2D::Fade_2D
~Fade_2D()GEOM_FADE2D::Fade_2D