Geom Software - C++ Programming and Geometry Libraries
Fade2D Documentation pages v1.55
GEOM_FADE2D::Fade_2D Member List

This is the complete list of members for GEOM_FADE2D::Fade_2D, including all inherited members.

applyConstraintsAndZones()GEOM_FADE2D::Fade_2D
checkValidity(bool bCheckEmptyCircleProperty, const std::string &msg) constGEOM_FADE2D::Fade_2D
checkZoneQuality(Zone2 *pZone, double minAngle, const std::string &name, const AcceptExperimentalFeature &accept)GEOM_FADE2D::Fade_2D
computeBoundingBox() constGEOM_FADE2D::Fade_2D
createConstraint(std::vector< Segment2 > &vSegments, ConstraintInsertionStrategy cis, bool bOrientedSegments=false)GEOM_FADE2D::Fade_2D
createZone(ConstraintGraph2 *pConstraintGraph, ZoneLocation zoneLoc, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(const std::vector< ConstraintGraph2 *> &vConstraintGraphs, ZoneLocation zoneLoc, const Point2 &startPoint, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(ConstraintGraph2 *pConstraintGraph, ZoneLocation zoneLoc, const Point2 &startPoint, bool bVerbose=true)GEOM_FADE2D::Fade_2D
createZone(std::vector< Triangle2 *> &vTriangles, bool bVerbose=true)GEOM_FADE2D::Fade_2D
cutTriangles(const Point2 &knifeStart, const Point2 &knifeEnd, bool bTurnEdgesIntoConstraints)GEOM_FADE2D::Fade_2D
cutTriangles(std::vector< Segment2 > &vSegments, bool bTurnEdgesIntoConstraints)GEOM_FADE2D::Fade_2D
deleteZone(Zone2 *pZone)GEOM_FADE2D::Fade_2D
enableMultithreading()GEOM_FADE2D::Fade_2D
Fade_2D(unsigned numExpectedVertices=1000)GEOM_FADE2D::Fade_2Dinlineexplicit
getAdjacentTriangle(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
getConstraintSegment(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
getConvexHull(bool bAllVertices, std::vector< Point2 *> &vConvexHullPointsOut)GEOM_FADE2D::Fade_2D
getIncidentTriangles(Point2 *pVtx, std::vector< Triangle2 *> &vIncidentT) constGEOM_FADE2D::Fade_2D
getName() constGEOM_FADE2D::Fade_2D
getOrientation(const Point2 &p0, const Point2 &p1, const Point2 &p2)GEOM_FADE2D::Fade_2D
getTrianglePointers(std::vector< Triangle2 *> &vAllTriangles) constGEOM_FADE2D::Fade_2D
getVertexPointers(std::vector< Point2 *> &vAllPoints) constGEOM_FADE2D::Fade_2D
importTriangles(std::vector< Point2 > &vPoints, bool bReorientIfNeeded, bool bCreateExtendedBoundingBox)GEOM_FADE2D::Fade_2D
insert(const Point2 &p)GEOM_FADE2D::Fade_2D
insert(const std::vector< Point2 > &vInputPoints)GEOM_FADE2D::Fade_2D
insert(const std::vector< Point2 > &vInputPoints, std::vector< Point2 *> &vHandles)GEOM_FADE2D::Fade_2D
insert(int numPoints, double *aCoordinates, Point2 **aHandles)GEOM_FADE2D::Fade_2D
is2D() constGEOM_FADE2D::Fade_2D
isConstraint(Triangle2 *pT, int ith) constGEOM_FADE2D::Fade_2D
isConstraint(Point2 *p0, Point2 *p1) constGEOM_FADE2D::Fade_2D
isConstraint(Point2 *pVtx) constGEOM_FADE2D::Fade_2D
locate(const Point2 &p)GEOM_FADE2D::Fade_2D
numberOfPoints() constGEOM_FADE2D::Fade_2D
numberOfTriangles() constGEOM_FADE2D::Fade_2D
printLicense() constGEOM_FADE2D::Fade_2D
refine(Zone2 *pZone, double minAngleDegree, double minEdgeLength, double maxEdgeLength, bool bAllowConstraintSplitting)GEOM_FADE2D::Fade_2D
refineAdvanced(MeshGenParams *pParameters)GEOM_FADE2D::Fade_2D
remove(Point2 *pVertex)GEOM_FADE2D::Fade_2D
setName(const std::string &s)GEOM_FADE2D::Fade_2D
show(const std::string &postscriptFilename, bool bWithConstraints=true) constGEOM_FADE2D::Fade_2D
show(Visualizer2 *pVis, bool bWithConstraints=true) constGEOM_FADE2D::Fade_2D
statistics(const std::string &s) constGEOM_FADE2D::Fade_2D
subscribe(MsgType msgType, MsgBase *pMsg)GEOM_FADE2D::Fade_2D
unsubscribe(MsgType msgType, MsgBase *pMsg)GEOM_FADE2D::Fade_2D
writeObj(const std::string &filename) constGEOM_FADE2D::Fade_2D
writeObj(const std::string &filename, Zone2 *pZone) constGEOM_FADE2D::Fade_2D
writeWebScene(const char *path) constGEOM_FADE2D::Fade_2D
writeWebScene(const char *path, Zone2 *pZone) constGEOM_FADE2D::Fade_2D
~Fade_2D() (defined in GEOM_FADE2D::Fade_2D)GEOM_FADE2D::Fade_2D