The present function applyConstraintsAndZones() as well as the two constraint insertion strategies CIS_CONFORMING_DELAUNAY and CIS_CONFORMING_DELAUNAY_SEGMENT_LEVEL are deprecated. These are only kept for backwards compatibilty. The replacement is CIS_CONSTRAINED_DELAUNAY along with the methods Fade_2D::drape() and/or ConstraintGraph2::makeDelaunay(). See the example code in examples_25D/terrain.cpp
This method is deprecated. It works as expected, but does not support zones with holes. To avoid behavioral changes, this method is left unchanged and has been deprecated in favor of the new method Fade_2D::createZone_cookieCutter2(), which allows for zones with holes, is faster, and provides improved numerical accuracy.
This method is deprecated. It works as expected, but does not support zones with holes. To avoid behavioral changes, this method is left unchanged and has been deprecated in favor of the new method Fade_2D::createZone_cookieCutter2(), which allows for zones with holes, is faster, and provides improved numerical accuracy.
Using this older version of the method is only recommended if you are certain that your input triangulation is 100% correct. If there is any possibility that the input points have been rounded (e.g., due to conversion from 64-bit to 32-bit precision or simply because they were parsed from an ASCII file), you should use the robust version, importTriangles_robust(), instead.
This function is deprecated but retained for backward compatibility. It is recommended to use the PolygonClipper class instead, which offers greater versatility and robustness.