Fade2D Documentation pages v2.12
Delaunay Features
Fade_2D.h File Reference
#include "common.h"
#include "freeFunctions.h"
#include "License.h"
#include "Point2.h"
#include "Triangle2.h"
#include "TriangleAroundVertexIterator.h"
#include "Visualizer2.h"
#include "Zone2.h"
#include "ConstraintGraph2.h"
#include "Performance.h"
#include "MeshGenParams.h"
#include "MsgBase.h"
#include "SegmentChecker.h"
#include "testDataGenerators.h"
#include "FadeExport.h"
#include "Voronoi2.h"

Go to the source code of this file.

Classes

class  GEOM_FADE2D::Fade_2D
 Fade_2D is the Delaunay triangulation class. More...
 

Functions

void GEOM_FADE2D::copyFade (Fade_2D &dt0, std::vector< Zone2 * > &vZones0, Fade_2D &dt1, std::vector< Zone2 * > &vZones1)
 Copy a Fade_2D object and selected Zone2 objects. More...
 

Detailed Description

Fade_2D.h is the main API file of the Fade library

Function Documentation

◆ copyFade()

void GEOM_FADE2D::copyFade ( Fade_2D dt0,
std::vector< Zone2 * > &  vZones0,
Fade_2D dt1,
std::vector< Zone2 * > &  vZones1 
)
inline
Parameters
[in]dt0is the source triangulation
[out]dt1is the target triangulation
[in]vZones0(possibly empty) contains the source zones
[out]vZones1returns the target zones in the same order