Fade2.5D Documentation pages v1.93
Delaunay Features
freeFunctions.h File Reference
#include "Point2.h"
#include "Segment2.h"
#include "Edge2.h"
#include <vector>

Go to the source code of this file.

Functions

void GEOM_FADE25D::edgesToPolygons (std::vector< Edge2 > &vEdgesIn, std::vector< std::vector< Edge2 > > &vvPolygonsOut, std::vector< Edge2 > &vRemainingOut)
 Create polygons from a set of edges. More...
 
bool GEOM_FADE25D::fillHole (Mesh3 *pMesh, std::vector< Edge2 > &vPolygonEdges, bool bWithRefine, bool bVerbose, std::vector< Point2 > &vCornersOut)
 Fill a hole in a 3D mesh with triangles (deprecated) More...
 
bool GEOM_FADE25D::fillHole (std::vector< Point2 > &vMeshCorners, std::vector< Segment2 > &vPolygonSegments, bool bWithRefine, bool bVerbose, std::vector< Point2 > &vCornersOut)
 Fill a hole in a 3D mesh with triangles (deprecated) More...
 
bool GEOM_FADE25D::fillHole (std::vector< std::pair< Segment2, Vector2 > > vPolygonSegments, bool bWithRefine, bool bVerbose, std::vector< Point2 > &vCornersOut)
 Fill a hole in a 3D mesh with triangles (deprecated) More...
 
double GEOM_FADE25D::getArea25D (Point2 *p0, Point2 *p1, Point2 *p2)
 Get 2.5D area of a triangle. More...
 
double GEOM_FADE25D::getArea2D (Point2 *p0, Point2 *p1, Point2 *p2)
 Get 2D area of a triangle. More...
 
void GEOM_FADE25D::getBorders (const std::vector< Triangle2 * > &vT, std::vector< Segment2 > &vBorderSegmentsOut)
 Get Borders. More...
 
void GEOM_FADE25D::getConnectedComponents (const std::vector< Triangle2 * > &vT, std::vector< std::vector< Triangle2 * > > &vvT)
 Get connected components. More...
 
void GEOM_FADE25D::getDirectedEdges (const std::vector< Triangle2 * > &vT, std::vector< Edge2 > &vDirectedEdgesOut)
 Get directed edges The directed edges of vT are returned in vDirectedEdgesOut. Directed means that each edge (a,b) with two adjacent triangles in vT is returned twice, as edge(a,b) and edge(b,a).
 
const char * GEOM_FADE25D::getFade2DVersion ()
 Get the Fade2D version string.
 
int GEOM_FADE25D::getMajorVersionNumber ()
 Get the major version number.
 
int GEOM_FADE25D::getMinorVersionNumber ()
 Get the minor version number.
 
Vector2 GEOM_FADE25D::getNormalVector (const Point2 &p0, const Point2 &p1, const Point2 &p2, bool &bOK)
 Get normal vector. More...
 
Orientation2 GEOM_FADE25D::getOrientation2 (const Point2 *p0, const Point2 *p1, const Point2 *p2)
 Get the orientation of three points. More...
 
Orientation2 GEOM_FADE25D::getOrientation2_mt (const Point2 *p0, const Point2 *p1, const Point2 *p2)
 Get Orientation2 (MT) More...
 
int GEOM_FADE25D::getRevisionNumber ()
 Get the revision version number.
 
void GEOM_FADE25D::getSortedBoundaryPolygons (std::vector< Triangle2 * > &vConnectedComponent, std::vector< Edge2 > &vOutsidePolygon, std::vector< std::vector< Edge2 > > &vHolePolygons)
 Get sorted boundary polygons. More...
 
void GEOM_FADE25D::getUndirectedEdges (const std::vector< Triangle2 * > &vT, std::vector< Edge2 > &vUndirectedEdgesOut)
 Get undirected edges. More...
 
bool GEOM_FADE25D::isRelease ()
 Check if a RELEASE or a DEBUG version is used.
 
bool GEOM_FADE25D::isSimplePolygon (std::vector< Segment2 > &vSegments)
 isSimplePolygon More...
 
void GEOM_FADE25D::offsetPolygonPoints (double offset, std::vector< Point2 > &vOrgPoints, std::vector< Point2 > &vOffsetPoints)
 Create an offet polygon. More...
 
void GEOM_FADE25D::pointsToPolyline (std::vector< Point2 > &vInPoints, bool bClose, std::vector< Segment2 > &vOutSegments)
 Points-to-Polyline. More...
 
bool GEOM_FADE25D::readPointsBIN (const char *filename, std::vector< Point2 > &vPointsIn)
 Read points from a binary file. More...
 
bool GEOM_FADE25D::readSegmentsBIN (const char *filename, std::vector< Segment2 > &vSegmentsOut)
 Read segments from a binary file. More...
 
bool GEOM_FADE25D::readXY (const char *filename, std::vector< Point2 > &vPointsOut)
 Read (x y) points. More...
 
bool GEOM_FADE25D::readXYZ (const char *filename, std::vector< Point2 > &vPointsOut)
 Read (x y z) points. More...
 
bool GEOM_FADE25D::sortRing (std::vector< Segment2 > &vRing)
 Sort a vector of Segments. More...
 
bool GEOM_FADE25D::sortRingCCW (std::vector< Segment2 > &vRing)
 Sort a vector of Segments. More...
 
bool GEOM_FADE25D::writePointsASCII (const char *filename, const std::vector< Point2 * > &vPointsIn)
 Write points to an ASCII file. More...
 
bool GEOM_FADE25D::writePointsASCII (const char *filename, const std::vector< Point2 > &vPointsIn)
 Write points to an ASCII file. More...
 
bool GEOM_FADE25D::writePointsBIN (const char *filename, std::vector< Point2 * > &vPointsIn)
 Write points to a binary file. More...
 
bool GEOM_FADE25D::writePointsBIN (const char *filename, std::vector< Point2 > &vPointsIn)
 Write points to a binary file. More...
 
bool GEOM_FADE25D::writeSegmentsBIN (const char *filename, std::vector< Segment2 > &vSegmentsIn)
 Write segments to a binary file. More...
 

Function Documentation

◆ getSortedBoundaryPolygons()

void GEOM_FADE25D::getSortedBoundaryPolygons ( std::vector< Triangle2 * > &  vConnectedComponent,
std::vector< Edge2 > &  vOutsidePolygon,
std::vector< std::vector< Edge2 > > &  vHolePolygons 
)

This function takes ONE connected component of triangles. It returns the outer polygon as well as the inner hole polygons if any.

Parameters
[in]vConnectedComponentis a connected component of triangles where the term "connected" means adjacency on edges. It is important that just one connected component is passed!
[out]vOutsidePolygonis the outside boundary of the connected component.
[out]vHolePolygonscontains the hole polygons (if any)

Edges in output polygons are sorted and CCW-oriented with respect to their triangle. Thus the outer polygon is always CCW oriented and holes are always CW oriented. This is sometimes a useful property.

Attention
Pass only one connected component.

◆ offsetPolygonPoints()

void GEOM_FADE25D::offsetPolygonPoints ( double  offset,
std::vector< Point2 > &  vOrgPoints,
std::vector< Point2 > &  vOffsetPoints 
)
Parameters
offsetspecifies the offset distance (positive or negative)
[in]vOrgPointsare ordered points of a counterclockwise polygon (no point repeated)
[out]vOffsetPointscontains points moved outside by the offset distance

Output polygon points do not care about selfintersections of the final offset polygon. The offset is constant independent of the angle at each vertex.