#include "common.h"
#include "freeFunctions.h"
#include "License.h"
#include "Point2.h"
#include "Triangle2.h"
#include "TriangleAroundVertexIterator.h"
#include "Visualizer2.h"
#include "VtkWriter.h"
#include "Zone2.h"
#include "ConstraintGraph2.h"
#include "Performance.h"
#include "MeshGenParams.h"
#include "MsgBase.h"
#include "SegmentChecker.h"
#include "testDataGenerators.h"
#include "FadeExport.h"
#include "Voronoi2.h"
#include "IsoContours.h"
#include "EfficientModel.h"
#include "CutAndFill.h"
#include "CloudPrepare.h"
Go to the source code of this file.
Classes | |
class | GEOM_FADE25D::Fade_2D |
Fade_2D is the Delaunay triangulation class. More... | |
Functions | |
void | GEOM_FADE25D::copyFade (Fade_2D &dt0, std::vector< Zone2 * > &vZones0, Fade_2D &dt1, std::vector< Zone2 * > &vZones1) |
Copy a Fade_2D object and selected Zone2 objects. More... | |
Fade_2D.h is the main API file of the Fade library
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inline |
Copy a Fade_2D object and selected Zone2 objects.
[in] | dt0 | is the source triangulation |
[out] | dt1 | is the target triangulation |
[in] | vZones0 | (possibly empty) contains the source zones |
[out] | vZones1 | returns the target zones in the same order |