#include "common.h"
#include "freeFunctions.h"
#include "FadeExport.h"
#include "Bbox2.h"
#include "Edge2.h"
#include "Segment2.h"
#include "UserPredicates.h"
#include "MsgBase.h"
#include "VtkWriter.h"
Go to the source code of this file.
Classes | |
struct | GEOM_FADE25D::CompPolygon |
Connected component with boundary- and hole polygons. More... | |
class | GEOM_FADE25D::Zone2 |
Zone2 is a certain defined area of a triangulation. More... | |
Enumerations | |
enum | GEOM_FADE25D::OptimizationMode { GEOM_FADE25D::OPTMODE_STANDARD , GEOM_FADE25D::OPTMODE_BETTER , GEOM_FADE25D::OPTMODE_BEST } |
Functions | |
Zone2 * | GEOM_FADE25D::zoneDifference (Zone2 *pZone0, Zone2 *pZone1) |
Compute the difference of two zones. More... | |
Zone2 * | GEOM_FADE25D::zoneIntersection (Zone2 *pZone0, Zone2 *pZone1) |
Compute the intersection of two zones. More... | |
Zone2 * | GEOM_FADE25D::zoneSymmetricDifference (Zone2 *pZone0, Zone2 *pZone1) |
Compute the symmetric difference of two zones. More... | |
Zone2 * | GEOM_FADE25D::zoneUnion (Zone2 *pZone0, Zone2 *pZone1) |
Compute the union of two zones. More... | |
Compute the difference of two zones.
pZone0
and pZone1
must belong to the same Fade_2D object. Compute the intersection of two zones.
pZone0
and pZone1
must belong to the same Fade_2D object. Compute the symmetric difference of two zones.
pZone0
and pZone1
must belong to the same Fade_2D object.