Fade2D introduces the concept of Zones which enable extraction of certain areas of a triangulation. A zone can be defined through a closed, simple polygon. Zones can be combined through set operations. Zones can be remeshed and the member triangles of zones can be retrieved.
Delaunay meshing: Fade2D can create a triangular mesh inside an area defined by a Zone.
Fade2D is numerically robust and very fast. It triangulates one million points in less than 0.7 seconds. The diagram below shows that the practical run-time grows only linearly with the number of input points (uniformly distributed in a rectangular area for this benchmark).
Fade2D can be used free of charge for personal non-commercial scientific research. A link on your website or in your scientific publications is welcome in this case.
All other applications (including commercial in-house usage) require a commercial license. Benefits of the commercial version are personal support and the possibility to compute 2.5D triangulations (useful, e.g., for terrain triangulation).
In no case can we be made responsible for damages of any kind that arise in connection with the use or non-usability of our software or the information provided on our internet pages. If you don't accept these terms, you are not allowed to use our software. Using Fade2D for military research and applications is not accepted.
Download, unzip and start to play with the included examples. The current release works out of the box for Windows and Linux developers.
For a steep learning curve you should work through the provided examples. The examples are small and well documented and they draw the computed triangulations. Modify the source code and see what happens to get familiar with the library. The online documentation of Fade2D will also be helpful.
The header and library directories are necessary for development. The other directories can safely be deleted later.
Fade2D, version 1.10, March 30th, 2013:
Delaunay Refinement (already included as preview in the previous release) has been improved and is officially released now. Parts of the algorithm can use up to 8 CPUs under Linux if explicitly switched on using Fade2D::enableMultithreading(). There is a new insert method in the API which uses arrays.
Fade2D, version 1.03, Nov. 4th, 2012:
A critical bug has been fixed, please switch to the current version. Performance upgrade: A first step towards multithreading has been made in the Linux version. In order to facilitate the installation for users without administrator privileges the installers have been replaced by a simple zipped directory that contains everything. Meshing through Delaunay Refinement is scheduled for the next release but it is pre-released as an experimental feature in the current version 1.03.
Fade2D, version 1.02, 9/2012:
An additional debug library version for Windows has been added and the directory structure has been reorganized.
Fade2D, version 1.01, 9/2012:
This is a stable public release. Since version 0.9 we have introduced insertion of constraint edges and the zone concept. Moreover the API is under a namespace now. Boost types have been removed from the API to avoid this additional dependency. New demo software has been written and the library is now also available for 64-bit Windows.