2.5D Delaunay triangulations (TIN – Triangulated Irregular Networks) are like a 2D Delaunay triangulation, but with elevated points. This article first describes the simple triangulation of point clouds from LiDAR scans and surface metrology data. It then demonstrates their optional simplification using adaptive and grid-based clustering methods. Finally, it shows how to re-export the triangle-mesh…Continue reading2.5D Terrain Triangulation and Point Cloud Simplification

# Category: 2.5D Delaunay Triangulation Examples in C++

Welcome to the 2.5D Examples section, where we break down C++ codes demonstrating the capabilities of the Fade 2.5D Delaunay triangulation library. Discover how to simplify and triangulate elevated point clouds, enhance meshes, insert breaklines, and utilize the Cookie Cutter. Explore articles like ‘Cut & Fill Volumes’ and more. Each article provides clear explanations, source code, and images to support you in using the Fade2.5D SDK. Whether you’re working with terrains or aiming to manipulate mesh data, our example source codes offer the knowledge to master 2.5D Delaunay meshing with the Fade2.5D library.

In this example, we will flip edges in an unnatural looking triangulation to better match its valleys and ridges. Further we will use Fade’s Weighted Laplacian smoothing technique to improve the quality of a noisy triangle mesh. And finally we address an annoying problem, namely large edges at the boundary of a triangulation and we…Continue readingValleys and Ridges, Smoothing, Mesh-Improvements

In the field of land surveying constraint edges are maybe better known as “breaklines”. Similarly to the 2D case you can insert them into the triangle mesh, forcing segment subdivision or not. In addition you can insert a segment with its original height or you can adjust its height to the triangulation. This results in…Continue readingBreaklines, ISO Contours and the Cookie Cutter

The Segment Checker computes intersections of 2D or 2.5D line segments. But in contrast to 3D two line segments are considered to intersect when their 2D projections in the xy-plane intersect. In other words, even if the involved segments are at different heights. The Segment Checker is fast and robust against degenerate and glancing intersections.…Continue readingSegment Checker for 2D and 2.5D Segment Intersections

Cut And Fill (Wikipedia) Earthwork volume computations for C++. The library module Cut-And-Fill takes two overlapping surfaces and computes the volume between. The result is a set of volumes where soil must be filled or where material must be digged off to turn one surface into the other one. Example Source Code – Basic Usage…Continue readingCut and Fill Volumes in C++