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2.5D Delaunay Triangulation Examples in C++

Valleys and Ridges, Smoothing, Mesh-Improvements

In this example, we will flip edges in an unnatural looking triangulation to better match its valleys and ridges. Further we will use Fade’s Weighted Laplacian smoothing technique to improve the quality of a noisy triangle mesh. And finally we address an annoying problem, namely large edges at the boundary of a triangulation and we…Continue readingValleys and Ridges, Smoothing, Mesh-Improvements